7Your route, teal at the start to violet at the end
Keys
Arrowschoose a targetEnterjumpUundoHhintAassist
Tour complete
0:00.0
The last jump lands back on the start
Best times
A run is assisted once you use a hint or turn on Assist, and those go in their own table. Undo is free. The trick that makes most tours fall: always jump to the square with the fewest onward moves (Warnsdorff’s rule, 1823).